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 Fall 2011 Update!

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Posts : 845
Join date : 2009-08-06
Location : New Hampshire, US

PostSubject: Fall 2011 Update!   Sat Oct 15, 2011 12:01 pm

Yes, we're still here! The active team list is just down to Stu (Ulti) and myself still tho, so things have slowed down considerably. BUT - not only have things kept moving forward, we're even adding another project, a sci fi game. Both of us are sci fi fans, and i look forward to the challenge of coming up with unique futuristic designs. I'm trying to stay more active at the forum and post what we do have for progress so anyone who is interested can take a peek now and then and see how we're going. The latest stuff i've been working on is clothing within the SENGOKU title. Actually quite a bit has been done in SENGOKU, and we're working on bringing GRIP back as well. If you've been to the forum you'll see three sections now. I may get the tablet out this week and do some concept art for all of them, if i do i'll post it. Ulti has been working hard on C# and our 3D engine 'Unity'. He's made much progress recently on effects within Unity for things like transitional texturing, and animated textures. These will allow us some depth when creating effects for stuff like teleporting, spawning and more. He's also just redone our virtual office, i haven't seen it yet but i'm sure it kick ass.

Also on the To-Do list is the social networking side of things. We'll be looking to hook up all the various projects with pages in the networks used by most folks.

Keep in mind that the racing game demo is out and available at kongregate. You can get to it by clicking on the TYTYRacing button from the home page. It's a bit laggy and needs optimization but its enough to get the idea across. If you give it a spin let us know in the forum what you think. We're changing the title to "GRIP" which is why the section in the forum is labeled that way.

That's about it for now, I'll continue to post progress reports as we pass critical points in our development. See ya'll soon. Pce. :peace:


Don't think outside the box, there is no box. -Zatoichi
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